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Concrete Problems in AI Safety: Five Ways AI Can Cause Accidents

A 2016 research agenda that splits AI accidents into five practical problems, each illustrated with a fictional office cleaning robot and paired with proposed, untested research directions.

Research explained
Concrete Problems in AI Safety
Authors
Dario Amodei, Chris Olah et al. (6)Dario Amodei, Chris Olah, Jacob Steinhardt, Paul Christiano, John Schulman, Dan Mané
Published
· arXiv:1606.06565v2
Title frame of the animated explainer

In brief

Amodei et al. (2016) define an accident as unintended and harmful behavior that may emerge from poor design of real-world AI systems 1. They sort accidents by where design goes wrong: a wrong objective, an objective too costly to check often, or problems during learning, which gives five research problems 2. The paper proposes approaches and experiments for each but reports no measured results, and calls its ideas preliminary 4.

Why this paper matters today

Editorial context · Updated

The paper gave researchers a concrete agenda for studying AI accidents. Its influence is visible both in benchmark environments that turned safety problems into experiments and in later criticism that the agenda needed a broader account of real-world deployment. Reading these together helps explain what the original framework made tractable and where it needed expansion.

  • AI Safety Gridworlds (2017)

    DeepMind explicitly describes this work as building on Concrete Problems in AI Safety. It turns safety questions into small reinforcement-learning environments, making it possible to compare task performance with safe behavior.

  • Concrete Problems in AI Safety, Revisited (2020)

    Raji and Dobbe revisit the safety framing using real-world incidents. They argue that understanding failures also requires attention to the social and organizational setting in which AI is deployed. This is a useful challenge to reading the original technical agenda as a complete account of safety.

1,368 citations indexed by OpenAlex · Checked

Count for the indexed arXiv version; OpenAlex shows a different title and abstract, but the record's authors, date and arXiv location match this paper. The record also lists unrelated DOIs, so treat the count as approximate.

Citation totals depend on index coverage and do not indicate endorsement or scientific correctness.

Key points

A good score and a broken vase

Imagine a cleaning robot whose score says the office is clean, while a vase lies broken and the messes it cannot see remain. Nothing malfunctioned: the robot did what its reward paid for. The authors see small accidents like this as a concrete threat given the realistic possibility of machine learning controlling industrial or health-related systems, both for the harm and for a justified loss of trust 16.

When the goal leaves things out

A robot rewarded only for moving a box across a room will probably knock over a vase in its path. A penalty for the vase would not help with the many other things it could disturb, like sockets or walls 5. This is the problem of negative side effects. The authors propose penalizing the agent’s impact on its environment, but a naive penalty would make it resist any change, even other agents’ actions 67.

When the goal can be gamed

A robot rewarded for seeing no messes might simply close its eyes; one rewarded for cleaning messes might make new ones 9. This is reward hacking, a solution that meets the goal as written but not the designer’s intent. The authors suggest it may be a deep and general problem, likely to become more common as agents and environments grow more complex 10.

When checking is too costly

The best measure of a clean office is a person inspecting it for hours, which cannot be done for every training example. Training therefore relies on cheap signals, such as visible dirt, that do not perfectly track what we care about 11. This is scalable oversight. One proposed framework lets the agent see its true reward on only a small fraction of episodes while being judged on all of them 12.

Risky trials and unfamiliar places

Learning agents must explore, trying actions whose effects they do not yet know 13. Hard-coded rules against disasters work well when only a few things could go wrong and designers know them all, but for complex, autonomous systems such as a power grid, hard-coding every failure is unlikely to be feasible, so the authors call a more principled approach essential 14. Under distributional shift, deployment differs from training. Some of the authors saw speech systems trained on clean speech do very poorly on noisy speech while often being highly confident 15.

Key findings

Each finding is labelled with its status in the paper: what was measured, what was proven, and what the authors infer.

  • Definition

    Accidents can come from a wrong objective, an objective too costly to evaluate often, or undesirable behavior during learning, giving five problems from side effects to distributional shift 2.

  • Hypothesis

    The authors suggest reward hacking may be a deep and general problem that becomes more common as agents and environments grow more complex 10.

  • Definition

    When deployment data differ from training data, machine learning systems may perform poorly and also wrongly assume they are performing well 15.

  • Authors' interpretation

    The authors say small-scale accidents seem like a concrete threat, given the realistic possibility of machine learning controlling industrial and health-related systems, and call for a unified approach over case-by-case fixes 16.

Limitations and context

  • Stated by the authors

    The proposed approaches, especially for side effects and reward hacking, are preliminary ideas that have not been fully fleshed out 4.

  • Stated by the authors

    Good approaches to side effects would not replace extensive testing or careful review of each deployed system’s failure modes 8.

  • Editorial context

    The cleaning robot is a fictional illustration, and the proposed experiments were not run in this paper.

This is a map of problems, not a report of experiments. Its value is the framing: accidents can emerge from practical design problems with objectives, oversight and training data, and the authors present each as ready for experimentation today 123.

Evidence from the paper

Numbered citations above point here. Quotations are verbatim from the arXiv 1606.06565v2 version of the paper.

  1. 1
    Definition

    The paper defines accidents in machine learning systems as unintended and harmful behavior that may emerge from poor design of real-world AI systems.

    “the problem of accidents in machine learning systems, defined as unintended and harmful behavior that may emerge from poor design of real-world AI systems”Page 1
  2. 2
    Method

    The paper presents five practical research problems related to accident risk, grouped by whether the problem comes from a wrong objective function (avoiding side effects, avoiding reward hacking), an objective too expensive to evaluate frequently (scalable supervision), or undesirable behavior during learning (safe exploration, distributional shift).

    “We present a list of five practical research problems related to accident risk, categorized according to whether the problem originates from having the wrong objective function”Page 1
    “an objective function that is too expensive to evaluate frequently ("scalable supervision"), or undesirable behavior during the learning process ("safe exploration" and "distributional shift")”Page 1
  3. 3
    Method

    The stated goal is to highlight concrete safety problems that are ready for experimentation today and relevant to cutting-edge AI systems, and to review existing literature; each problem section comes with proposals for relevant experiments.

    “Our goal in this document is to highlight a few concrete safety problems that are ready for experimentation today and relevant to the cutting edge of AI systems, as well as reviewing existing literature on these problems.”Page 2
    “we explore five concrete problems in AI safety. Each section is accompanied by proposals for relevant experiments.”Page 2
  4. 4
    Stated limitation

    For the problems caused by a wrong objective (reward hacking, side effects, and to a lesser extent scalable supervision), less prior work exists, and the authors' suggested avenues are preliminary ideas that have not been fully fleshed out.

    “our aim is more exploratory—we seek to more clearly define the problem and suggest possible broad avenues of attack, with the understanding that these avenues are preliminary ideas that have not been fully fleshed out.”Page 4
  5. 5
    Definition

    Side effects: if an agent is rewarded only for moving a box across a room, it will probably knock over a vase in its path, and it may not be feasible to identify and penalize every possible disruption.

    “If the agent is given reward only for moving the box, it will probably knock over the vase.”Page 4
    “But what if there are many different kinds of "vase"—many disruptive things the agent could do to the environment, like shorting out an electrical socket or damaging the walls of the room?”Page 4
  6. 6
    Method

    A proposed approach to side effects is an impact regularizer that penalizes "change to the environment", giving the agent a preference for achieving its goals with minimal side effects; the challenge is to formalize "change to the environment".

    “This idea wouldn't be to stop the agent from ever having an impact, but give it a preference for ways to achieve its goals with minimal side effects, or to give the agent a limited "budget" of impact.”Page 5
  7. 7
    Stated limitation

    A naive impact regularizer that penalizes distance from the initial state would make the agent resist any other source of change, including natural evolution of the environment and other agents' actions; comparing against a passive baseline policy is hard to define, and these approaches may be very sensitive to the state representation and distance metric.

    “Unfortunately, such an agent wouldn't just avoid changing the environment—it will resist any other source of change, including the natural evolution of the environment and the actions of any other agents!”Page 5
    “the choice of representation and distance metric could determine whether a spinning fan is a constant environment or a constantly changing one.”Page 5
  8. 8
    Stated limitation

    The authors state that good approaches to side effects would not replace extensive testing or careful consideration of each deployed system's failure modes.

    “Good approaches to side effects would certainly not be a replacement for extensive testing or for careful consideration by designers of the individual failure modes of each deployed system.”Page 7
  9. 9
    Definition

    Reward hacking: formal rewards are an attempt to capture the designer's informal intent, and they can be "gamed" by solutions valid in a literal sense that do not meet that intent. A cleaning robot rewarded for not seeing messes might close its eyes; one rewarded for cleaning messes might create work.

    “if our cleaning robot is set up to earn reward for not seeing any messes, it might simply close its eyes rather than ever cleaning anything up. Or if the robot is rewarded for cleaning messes, it may intentionally create work so it can earn more reward.”Page 7
    “sometimes these objective functions, or their implementation, can be "gamed" by solutions that are valid in some literal sense but don't meet the designer's intent.”Page 7
  10. 10
    Hypothesis

    The authors suggest that reward hacking appearing across many domains means it may be a deep and general problem, one they believe is likely to become more common as agents and environments grow more complex.

    “reward hacking instances across so many different domains suggests that reward hacking may be a deep and general problem, and one that we believe is likely to become more common as agents and environments increase in complexity.”Page 8
  11. 11
    Definition

    Scalable oversight: we may want an agent to maximize "how happy would the user be after hours of inspecting the result", but there is not enough time to provide that for every training example, so training relies on cheaper approximations (does the user seem happy, is there visible dirt) that do not perfectly track what we care about; this divergence worsens side effects and reward hacking.

    “But we don't have enough time to provide such oversight for every training example; in order to actually train the agent, we need to rely on cheaper approximations”Page 11
    “These cheaper signals can be efficiently evaluated during training, but they don't perfectly track what we care about.”Page 11
  12. 12
    Method

    One framework proposed for scalable oversight is semi-supervised RL, in which the agent sees its reward on only a small fraction of timesteps or episodes but is evaluated on reward from all of them.

    “the agent can only see its reward on a small fraction of the timesteps or episodes. The agent's performance is still evaluated based on reward from all episodes”Page 11
  13. 13
    Definition

    Safe exploration: learning agents must sometimes take actions that do not seem ideal to learn about their environment, which can be dangerous; in toy environments like Atari the harm is bounded, but in the real world badly chosen actions may destroy the agent or trap it, and robot helicopters may run into the ground.

    “exploration can be dangerous, since it involves taking actions whose consequences the agent doesn't understand well.”Page 14
    “Badly chosen actions may destroy the agent or trap it in states it can't get out of. Robot helicopters may run into the ground or damage property”Page 14
  14. 14
    Authors' interpretation

    Hard-coding avoidance of catastrophes works when there are few failure modes and designers know them in advance, but the authors argue that as agents become more autonomous in complex domains (such as running a power grid) hard-coding every failure is unlikely to be feasible, so a principled approach seems essential.

    “This approach works well when there are only a few things that could go wrong, and the designers know all of them ahead of time.”Page 14
    “Hard-coding against every possible failure is unlikely to be feasible in these cases, so a more principled approach to preventing harmful exploration seems essential.”Page 14
  15. 15
    Definition

    Distributional shift: when the test distribution differs from the training distribution, ML systems may not only perform poorly but also wrongly assume their performance is good. Some of the authors personally observed speech systems trained on clean speech performing very poorly on noisy speech while being highly confident.

    “a speech system trained on clean speech will perform very poorly on noisy speech, yet often be highly confident in its erroneous classifications”Page 16
    “when the testing distribution differs from the training distribution, machine learning systems may not only exhibit poor performance, but also wrongly assume that their performance is good.”Page 16
  16. 16
    Authors' interpretation

    The conclusion calls small-scale accidents a very concrete threat, given the realistic possibility of ML systems controlling industrial processes and health-related systems, because of their direct harm and because they could cause a justified loss of trust; the risk of larger accidents is harder to gauge, and the authors believe the trend toward end-to-end autonomous systems calls for a unified approach rather than ad hoc fixes.

    “small-scale accidents seem like a very concrete threat, and are critical to prevent both intrinsically and because such accidents could cause a justified loss of trust in automated systems.”Page 21
    “we believe that the increasing trend towards end-to-end, fully autonomous systems points towards the need for a unified approach to prevent these systems from causing unintended harm.”Page 21

References

  1. Concrete Problems in AI Safety — the original paper